We tested Resident Evil 3 on a mid-range test bench (Ryzen 5 5600X, RTX 3070, 16GB DDR4, Windows 11 24H2) running at 1440p with max settings (excluding ray tracing).
The primary trade-off is the lack of Ray Tracing (RT) support, though many players find the game's standard SSR (Screen Space Reflections) more than adequate.
In the left-hand menu of the pop-up window, click on the Betas tab. resident evil 3 directx 11 new
: The DX11 version lacks the ray-tracing bugs (such as screen space reflection issues) sometimes found in the DX12 implementation.
This performance gap is largely why the restoration of the DX11 version was met with such relief. For players with modest gaming PCs, the return of the "dx11_non-rt" (non-ray tracing) beta branch on Steam wasn't just a nice option; it was the only way to get a smooth, playable experience. It allowed them to sacrifice the new, demanding visual features in favor of a higher framerate. We tested Resident Evil 3 on a mid-range
These new features come at a significant performance cost. Activating Ray Tracing on mid-range cards can severely hamper FPS. Furthermore, many players reported that, even without ray tracing enabled, the "new" DX12 implementation sometimes stuttered more than the traditional DX11 on older systems. 4. When to Use Which? A Final Decision
Right-click on Resident Evil 3 and select Properties . : The DX11 version lacks the ray-tracing bugs
If you encounter errors after switching versions, use these troubleshooting steps to fix your game. Game Crashes on Launch
The minimum GPU requirement jumped from a GTX 760 to a GTX 960, effectively locking out users with older cards. Broken Mods:
: Some players have reported minor graphics glitches when running the DX11 version through compatibility layers like Whisky on macOS, but the native Windows DX11 version generally runs without issues.