Op Player Kick Ban Panel Gui Script Fe Ki Work [verified] Jun 2026
Using execution software to run third-party scripts violates the Roblox Terms of Service (ToS).Doing so can result in permanent account bans.The code provided below is intended purely for , game development, and implementation within your own authorized Roblox Studio projects. 🧠 Understanding the Keyword: Breakdown
This comprehensive guide breaks down how to construct a secure, functional administration panel GUI featuring kick and ban mechanics that respect Filtering-Enabled architecture. Understanding the Core Architecture
Before executing any unknown script (especially one claiming "FE KI WORK"):
-- Server Script: Handles kicks, bans, and ban persistence op player kick ban panel gui script fe ki work
This two-part setup ensures that the dangerous kick command is executed only on the server, verifying the admin's identity first. It's a fundamental security practice that makes a script truly "work" and be resistant to exploits.
If you want to expand this admin console functionality, tell me:
-- LocalScript inside your Custom Admin Frame local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") -- Look for the secure RemoteEvent in ReplicatedStorage local AdminEvent = ReplicatedStorage:WaitForChild("AdminPanelEvent") -- GUI Elements Reference (Adjust names to match your UI hierarchy) local frame = script.Parent local targetTextBox = frame:WaitForChild("TargetPlayerInput") -- TextBox for username local reasonTextBox = frame:WaitForChild("ReasonInput") -- TextBox for reason local kickButton = frame:WaitForChild("KickBtn") local banButton = frame:WaitForChild("BanBtn") local killButton = frame:WaitForChild("KillBtn") -- Helper function to send actions to the server local function sendAction(actionType) local targetName = targetTextBox.Text local reason = reasonTextBox.Text or "No reason provided." if targetName ~= "" then AdminEvent:FireServer(actionType, targetName, reason) end end -- Button Listeners kickButton.MouseButton1Click:Connect(function() sendAction("Kick") end) banButton.MouseButton1Click:Connect(function() sendAction("Ban") end) killButton.MouseButton1Click:Connect(function() sendAction("Kill") end) Use code with caution. Part 2: The Server-Side Handler (ServerScriptService) Using execution software to run third-party scripts violates
⚠️ :
This script is intended for by game owners or authorized staff. Using scripts to disrupt games you do not own may violate platform Terms of Service. Always ensure your server-side validation is robust to prevent unauthorized access to administrative functions.
local ReplicatedStorage = game:GetService("ReplicatedStorage") local adminEvent = ReplicatedStorage:WaitForChild("AdminAction") local frame = script.Parent.Frame local targetInput = frame.TargetNameBox local reasonInput = frame.ReasonBox local kickBtn = frame.KickButton local banBtn = frame.BanButton kickBtn.MouseButton1Click:Connect(function() local targetName = targetInput.Text local reason = reasonInput.Text adminEvent:FireServer("Kick", targetName, reason) end) banBtn.MouseButton1Click:Connect(function() local targetName = targetInput.Text local reason = reasonInput.Text adminEvent:FireServer("Ban", targetName, reason) end) Use code with caution. Step 3: The Server Code (Script inside ServerScriptService) It's a fundamental security practice that makes a
local ReplicatedStorage = game:GetService("ReplicatedStorage") local kickEvent = ReplicatedStorage:FindFirstChild("KickEvent") local admins = 11111111, 22222222 -- The UserIDs of your admins
This script monitors your button clicks inside the GUI, grabs the text you typed into the username box, and fires the information over to the server.
This script captures player input from the GUI text fields and safely sends the data over the network boundary to the server.