0361 !!top!!: Reshade Rtgi
: Even as a post-process effect, RTGI is demanding. Users often report a 15-25% drop in frame rates depending on the number of "rays" and "steps" configured. Configuration
shader, a popular post-processing mod created by Pascal Gilcher (also known as Marty McFly). It simulates real-time ray-traced lighting, shadows, and color bounce in video games that do not natively support these features. marty's mods Core Technology: Screen Space Ray Tracing reshade rtgi 0361
Later experimental versions of the RTGI shader sometimes pushed the boundaries of temporal accumulation, leading to "ghosting" (trails behind moving objects) or flickering in high-contrast scenes. Version 0361 struck a masterful balance. It offers robust ray tracing calculation without the heavy temporal artifacts that plague "bleeding edge" releases. It is stable enough for fast-paced action games while retaining the visual fidelity needed for slow-paced RPGs. : Even as a post-process effect, RTGI is demanding
to ensure the shader "sees" the game world correctly. Incorrect depth settings can cause the lighting to look like a flat overlay. It offers robust ray tracing calculation without the
Anti-aliasing can blur the depth buffer, breaking the ray tracing.
This is the most frequent problem. Solution: In the ReShade overlay, open the Depth Buffer Detection tool (under 'Add-ons'). Try different "Copy Depth Buffer Before Clear" options or "Disable GPU Acceleration" . You may also need to turn off MSAA in your game's settings.