Dark Souls Remastered Version 1.04 (2026)
ATTENTION All covenant items have been resized. Weapons and shields have been adjusted to match their intended dimensions. Shield physics have been corrected. Player and enemy stagger damage corrected. Added a motion blur toggle. Adjusted netcode parameters for improved stability. Fixed an issue where some players could not summon specific NPCs. Fixed various crashes that occurred during multiplayer sessions. Fixed an issue where spell effects would persist after leaving the area. Corrected several HUD display issues. Fixed an issue where brightness settings reset on restart. Fixed enemy AI pathfinding in several areas. Fixed an issue where Black Separation Crystal could prevent players from returning to their world. Adjusted damage calculations for certain spells and weapons. Fixed an issue where some messages would not display properly. Fixed an issue where equip load values could display incorrectly. Fixed various localization issues.
A persistent debate continues on forums like Steam and Reddit about whether any “nerfs” existed in the Remastered version at all. The truth, as confirmed by community testing, is that almost all differences attributed to “nerfs” were actually unintended consequences of the shift from 30fps to 60fps:
Dark Souls Remastered targeted 60 frames per second across modern consoles, making performance dips highly noticeable.
It’s worth noting that a separate update for the Japanese PC (Steam) version on May 10, 2023 — much later than the global 1.04 patch — fixed minor issues like title screen image playback and staff roll errors, though it didn’t increment the version number. dark souls remastered version 1.04
For Dark Souls Remastered , version 1.04 represents a pivotal moment in the game’s post-launch evolution. It arrived in July 2018 with a focused mission: to stamp out cheaters and fix the most glaring bugs that had survived the remastering process.
What the patch did not do
In the world of Dark Souls Remastered , (often paired with Version 1.03) represents a critical stabilization phase for the 2018 modern classic. While the original 1.04 patch from 2011 was a massive overhaul for the legacy version—fixing everything from item drop rates to the infamous "You Defeated" translation—the Remaster's version of 1.04 focused on polishing the online experience and squashing persistent bugs. The Technical "Facelift" ATTENTION All covenant items have been resized
The multiplayer system underwent a significant overhaul, shifting from the original's peer-to-peer connection to dedicated servers . The player count was increased from four to six players
In every other version, after you kill an invader, a 15-minute cooldown prevents another invasion. In 1.04, that timer was broken. You could be invaded again instantly . Streamers hosted “gauntlet runs” where they tried to survive 30 consecutive invaders in the Undead Parish without resting. It was chaos. It was unfair. It was the most fun anyone has had in Dark Souls since 2011.
The primary goal of the Remaster was to bring Lordran into the modern era with on PC and a steady 60 frames per second on most consoles. Patch 1.04 refined these improvements by addressing: Player and enemy stagger damage corrected
The Dark Souls series has been a benchmark for challenging action RPGs since its inception, and the remastered version of the original game has been a treat for both new and veteran players. The Dark Souls Remastered version 1.04 update has brought significant changes and improvements to the game, making it an even more enjoyable experience for fans. In this article, we'll dive into the details of the update, what's new, and what you can expect from this enhanced version of the classic game.
For the Remastered edition specifically, Regulation 1.04 remains the stable environment for modern play. If your title screen displays Version 1.03 with Regulation 1.04 , you are fully up to date.
The update streamlined password matchmaking, allowing players to connect with friends faster and with fewer failed summon signs.
: Resolved a bug where The Four Kings would not display properly in The Abyss.
