-- Auto-rig Pro 3.70.24 Addon For Blender Full V... [upd] <2026 Edition>
From horses to dragons, the quadruped module auto-generates leg rigs with realistic knee/foot constraints.
Perhaps the most valuable tool for game developers is the Remap feature. This allows you to transfer animations from one character to another, even if the skeletons have entirely different bone structures and names. You can take a standard human animation from Mixamo, BVH motion capture data, or a custom rig, and retarget it to your Auto-Rig Pro character instantly. It supports IK feet and hands to ensure the motion lands accurately on different body proportions, making it a powerhouse for building large animation libraries.
Exporting rigs to game engines like Unity and Unreal Engine is often difficult due to twisting bone structures. Auto-Rig Pro includes dedicated export presets that bake animations and optimize bone hierarchies for flawless game engine integration. 🛠️ Step-by-Step Rigging Workflow -- Auto-Rig Pro 3.70.24 Addon for Blender Full V...
To help you get started with Auto-Rig Pro 3.70.24, here are a few tips and tricks:
Properly exports corrective twist bones to avoid structural flattening on areas like wrists and shoulders during extreme rotations. From horses to dragons, the quadruped module auto-generates
Auto-Rig Pro is an advanced rigging suite for Blender artists.It replaces traditional bone placement with an intelligent, semi-automated system.The addon generates complete armatures with advanced controls, facial shapes, and game engine compatibility. Key Features 1. Smart Feature Detection Place reference markers on the character mesh. Automatically detects knees, elbows, hips, and neck. Generates the skeletal structure instantly. 2. Modular Rigging System Add or remove limbs easily. Supports wings, tails, tentacles, and extra spines. Configures quadruped and biped structures seamlessly. 3. Advanced Facial Rigging Creates complex facial bone structures. Automated shape key generation for expressions. Accurate lip, eye, and eyebrow control. 4. Game Engine Ready Specialized export pipeline for Unreal Engine. Optimized bone hierarchies for Unity. Corrects twist bone rotation automatically. Step-by-Step Workflow Step 1: Prepare the Mesh
While a "Lite" version exists, the is indispensable for professional production. It includes specialized add-on modules: You can take a standard human animation from
…just let me know, and I’ll be glad to assist with that instead.
What are you rigging (Human, Animal, or Creature)? Do you need to set up facial expressions or motion capture ?
Open your character mesh in Blender (ensure it faces the negative Y-axis with all transforms applied). Open the tab in the N-panel side menu.
Automatically maps your custom character to the standard Unreal skeleton structure.