--[[ OP Ultimate Touch Fling GUI Script for Roblox Exclusive Version: 3.7.2 (Undetected as of recent patch) Warning: Use at your own risk. Do not use on main accounts. --]]
Once an account is banned for exploitation, the appeals process is almost always automated. Submitting a ticket claiming you were "hacked" rarely succeeds, as Roblox logs the exact time and method of cheat injection. The "enforcement ban" system is notoriously strict, and appeals often result in a copy-paste rejection. op ultimate touch fling gui script for roblox exclusive
Most "ultimate" touch fling scripts are all-in-one packages built around a GUI for ease of use. While each version has its unique spin, you can expect to find a core set of features across the board. The table below outlines these common components: --[[ OP Ultimate Touch Fling GUI Script for
-- OP Ultimate Touch Fling GUI -- Ensure you execute this using a compatible Roblox exploit executor local Players = game:Service("Players") local RunService = game:Service("RunService") local LocalPlayer = Players.LocalPlayer -- Create GUI local ScreenGui = Instance.new("ScreenGui") local MainFrame = Instance.new("Frame") local ToggleButton = Instance.new("TextButton") local StatusLabel = Instance.new("TextLabel") ScreenGui.Name = "TouchFlingGUI" ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ResetOnSpawn = false MainFrame.Name = "MainFrame" MainFrame.Parent = ScreenGui MainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) MainFrame.Position = UDim2.new(0.05, 0, 0.4, 0) MainFrame.Size = UDim2.new(0, 180, 0, 90) MainFrame.Active = true MainFrame.Draggable = true ToggleButton.Name = "ToggleButton" ToggleButton.Parent = MainFrame ToggleButton.BackgroundColor3 = Color3.fromRGB(200, 50, 50) ToggleButton.Position = UDim2.new(0.05, 0, 0.1, 0) ToggleButton.Size = UDim2.new(0, 160, 0, 40) ToggleButton.Font = Enum.Font.SourceSansBold ToggleButton.Text = "Fling: OFF" ToggleButton.TextColor3 = Color3.fromRGB(255, 255, 255) ToggleButton.TextSize = 18 StatusLabel.Name = "StatusLabel" StatusLabel.Parent = MainFrame StatusLabel.BackgroundTransparency = 1 StatusLabel.Position = UDim2.new(0.05, 0, 0.6, 0) StatusLabel.Size = UDim2.new(0, 160, 0, 30) StatusLabel.Font = Enum.Font.SourceSans StatusLabel.Text = "Status: Idle" StatusLabel.TextColor3 = Color3.fromRGB(200, 200, 200) StatusLabel.TextSize = 14 local flingEnabled = false local flingConnection -- Fling Logic Loop local function startFling() flingConnection = RunService.Heartbeat:Connect(function() local character = LocalPlayer.Character local hrp = character and character:FindFirstChild("HumanoidRootPart") if hrp then -- Apply extreme angular velocity to force physics engine breakdown on contact hrp.Velocity = Vector3.new(0, 0, 0) hrp.RotVelocity = Vector3.new(0, 5000, 0) -- Keep character slightly floating to maximize collision glitching for _, part in pairs(character:GetChildren()) do if part:IsA("BasePart") then part.CanCollide = false end end hrp.CanCollide = true end end) end local function stopFling() if flingConnection then flingConnection:Disconnect() flingConnection = nil end -- Reset standard character collision properties local character = LocalPlayer.Character if character then for _, part in pairs(character:GetChildren()) do if part:IsA("BasePart") then part.CanCollide = true end end end end -- Button Event ToggleButton.MouseButton1Click:Connect(function() flingEnabled = not flingEnabled if flingEnabled then ToggleButton.Text = "Fling: ON" ToggleButton.BackgroundColor3 = Color3.fromRGB(50, 200, 50) StatusLabel.Text = "Status: READY TO TOUCH" startFling() else ToggleButton.Text = "Fling: OFF" ToggleButton.BackgroundColor3 = Color3.fromRGB(200, 50, 50) StatusLabel.Text = "Status: Idle" stopFling() end end) Use code with caution. How to Setup and Execute the Script Submitting a ticket claiming you were "hacked" rarely
-- Additional: Simple setting to change fling force local flingForceEntry = Instance.new("TextEntry") flingForceEntry.Parent = screenGui flingForceEntry.Size = UDim2.new(0.2, 0, 0.05, 0) flingForceEntry.Position = UDim2.new(0.4, 0, 0.2, 0) flingForceEntry.Text = tostring(flingForce)